Card Forger

Summary
Card Forger is a 2D pixel art Incremental Idle with card building customization to improve idle production. Forge cards and card elements to make the most productive card.
Note: The values used in this test version are not representative of the final game. We will focus primarily on the core mechanics. Some assets are still in production or unfinished; placeholders may also be present.
Mechanics
Current mechanics:
- The Forge
- Card Absorption (Soft prestige)
- Skill Tree
- Card Customization via card forging (upgrades)
- Drag & Drop for card elements
- Offline production
- Card Swapping
Planned mechanics:
- Rune crafting
- Biome Zone replacing Art zone of card to add creatures
- Shop Upgrade (Hard Prestige)
- Other secret Updates for after 1.0
Commands
Customizable in settings:
- Forge Menu = F
- Card Forge Mastery Menu (Soft Prestige) = P
- Settings in game = Esc
Not customizable in settings:
This is for buying multiple level of something in the Forge Menu
- x10 = Shift
- x25 = Ctrl
- x50 = Shift + Ctrl
Conclusion
If you have ~10-15 minutes to spare, would you consider filling out a form? It would be very helpful.
Thank you to everyone who tested the game! It means a lot to me.
Credits
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Niko's Game |
| Made with | Godot |
| Tags | 2D, card, card-customization, Fantasy, Godot, Idle, Incremental, Indie, Pixel Art, solo-dev |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls |
| Content | No generative AI was used |






Comments
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Game is a bit broken
Hello, thank you for your comment. I already have a list of bugs, but providing more details would be very helpful—assuming this falls within the scope of testing, as noted in the description.
Thanking you in advance, NikoNii.
Started the game with Millions/s without buying anything
Thank you for your reply. As noted in the description: "Note: The values used in this test version are not representative of the final game. We will focus primarily on the core mechanics. Some assets are still in production or unfinished; placeholders may also be present."